The Insanity Returns

If one looks for trouble, one usually finds it. I guess the same applies to work. After a few months, huddled in the sanctity of university studies, I emerge to realize how much work needs my attention. A computer glitch almost killed my graduation. Weeds sprouted on the front yard, where the planned stone and stepping stones will be. My name needed to appear on the convocation list. And I need to get back to a bunch of people’s emails. I could on and on listing things, but that would sound like whining. And I try not to torture my readers with that. Fortunately, I seem to be making progress, in tying up all these loose ends.

As I mentioned in my last post, I resumed working on the justCheckers project. More accurately I resumed planning the future of the justCheckers project. With my disappearance for months at a time, most of the other developers seem to have lost interest. I sometimes wonder if I did not loose interest myself. However I challenged myself to build an open source game.

The challenge now revolves around putting momentum back into the project. justCheckers never had a community clammering for its release. And my designs did not pan out, with the development team being able to work on the project independently of me. For this reason I am working on fleshing out the details of running the project. This means reviewing the style guide, and core component design. My knowledge of Java now spans the entire project, so I should be able to come up with a simpler, cleaner and more efficient design. The most crucial point of the design is get the development team back on-board, and pumping out more releases.